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News:

FIFE 0.4.0 has been released on 15th of January, 2017!

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Author Topic: Variable height terrain  (Read 7955 times)

mvBarracuda

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Re: Variable height terrain
« Reply #15 on: September 18, 2012, 02:45:40 pm »

Looking sweet :-) Keep up the good work!
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Niektory

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Re: Variable height terrain
« Reply #16 on: May 29, 2013, 06:50:54 pm »

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prock

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Re: Variable height terrain
« Reply #17 on: May 31, 2013, 10:50:43 am »

Nice work Niektory.  Your CEGUI interface looks and works great, not to mention the progress you have been making with your combat system!!!
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Niektory

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Re: Variable height terrain
« Reply #18 on: July 02, 2013, 08:00:04 pm »

Why use the stairs when you can use mushrooms?

http://www.youtube.com/watch?v=iSLQ-553psY
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prock

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Re: Variable height terrain
« Reply #19 on: July 03, 2013, 07:22:51 am »

haha...  very impressive!  Your project is really coming along!
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Niektory

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Re: Variable height terrain
« Reply #20 on: August 20, 2013, 08:22:10 pm »

I've started implementing the AI. It's still not as smart as a brick. Getting there, though.

http://www.youtube.com/watch?v=69D2tN1UfyE
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starportx

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Re: Variable height terrain
« Reply #21 on: November 26, 2013, 06:22:43 pm »

This is AWESOME, best FIFE demo I've ever seen, would you like to share your latest progress someday? cause there are so few demo present the advanced features of FIFE, e.g multilayer pathfinding, fog of war and projectiles.
« Last Edit: November 27, 2013, 03:20:34 am by starportx »
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Niektory

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Re: Variable height terrain
« Reply #22 on: November 27, 2013, 10:25:44 am »

It's an ambitious project for my skills (maybe too ambitious, but I'm an optimist). Plus I tend to get distracted easily. It will take some time before this gets anywhere.

I'll keep posting my progress here, of course. But I have nothing interesting to show at the moment.
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starportx

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Re: Variable height terrain
« Reply #23 on: November 27, 2013, 06:06:20 pm »

FIFE code sample shortage really make my ramp up slow, I can only understand advanced functions by eating the native code, if it's well support I believe it will be more promising.
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