FIFE forums

Please login or register.

Login with username, password and session length
Advanced search  


FIFE 0.4.0 has been released on 15th of January, 2017!

Author Topic: Civilization  (Read 2023 times)


  • Newbie
  • Posts: 17
    • View Profile
« on: December 04, 2010, 08:59:23 am »

Re-bonjour et re-désolé pour mon mauvais anglais. Je ne parle que français...
Voilà, en plus qu'un City-Builder, je comptais créer des jeux de strategie au tour par tour genre Civilization. Est-il facile d'en créer un à partir de FIFE?
Merci d'avance pour vos réponses et encore désolé...


  • Administrator
  • Sr. Member
  • *
  • Posts: 411
    • View Profile
Re: Civilization
« Reply #1 on: December 04, 2010, 12:08:13 pm »

Here's what the online translator spits out:
Re-bonjour and re-grieved for my poor English. I speak only French...
Here on top of that that City-Builder, I intended to create games of strategie in the turn by tower type Civilization. Is it easy to create one from FIFE?
Thank you in advance for your answers and still grieved...
Heya LordBadrang,

I'm answering in English as my French is terrible (had it for 3 years in high school but couldn't order a pizza in French today).

If we talk about Sid Meier's Civilization, yes: FIFE would be suited for developing such a game. Actually one developer (drakekin) works on such a game right at this point, though it's mostly inspired by Alpha Centauri (basically Civilization in space). He usually hangs out in the #fife IRC channel (can be found at

This said, in my personal opinion there are two main skills involved in creating a FIFE-based game right now. Experience with Python (if you don't want to write a pure C++ based client) and speaking English. It's not meant in an offensive way, but as the engine still has a long way to a 1.0 release, developers who use FIFE might need to regularly ask for help if something is not clear. We don't have any French dev on the team right now, so you might have a hard time receiving proper help if some more complicated questions come up. The language barrier simply makes it very complicated, at least to me.

No easy solution for that though :-(
« Last Edit: December 04, 2010, 12:12:03 pm by mvBarracuda »