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FIFE 0.4.0 has been released on 15th of January, 2017!

Author Topic: Hi my name is Yannick  (Read 2420 times)


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Hi my name is Yannick
« on: November 18, 2008, 04:04:44 am »

Hi, my name is Yannick

I am a hobby level game programmer, .NET developer during working hours :)

I read on the wiki there are plans to ditch the SDL back-end.
I came to plea for it's life ;)

I'd really like to use FIFE to develop for this little gem
but, it only has OpenGlide ES, like the iphone, android and most other phones.
that means  no fixed function pipeline, only shaders.

on the other hand, it runs a full linux distro with an X server, this is a powerful and flexible machine.
so unless, there's x86 assembly code in FIFE, the SDL engine should compile for the pandora without modifications.
« Last Edit: November 18, 2008, 04:15:06 am by Yannick »


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Re: Hi my name is Yannick
« Reply #1 on: November 18, 2008, 01:37:58 pm »

To correct you in a few things.

First the 3D API of the OpenPandora is called OpenGL ES, which is currently available in 2 version, 1.1 and 2.0.
Only OpenGL ES 2.0 has the shader-only model.

In my opinion, the Pandora is an argument against the SDL renderer. I dont see a problem in using OpenGL ES 1.1 for the renderer, since OpenGL ES is mostly a subset of desktop OpenGL.