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FIFE 0.4.0 has been released on 15th of January, 2017!

Author Topic: Hi my name is Yannick  (Read 2420 times)

Yannick

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Hi my name is Yannick
« on: November 18, 2008, 04:04:44 am »

Hi, my name is Yannick

I am a hobby level game programmer, .NET developer during working hours :)

I read on the wiki there are plans to ditch the SDL back-end.
I came to plea for it's life ;)


I'd really like to use FIFE to develop for this little gem http://openpandora.org/
but, it only has OpenGlide ES, like the iphone, android and most other phones.
that means  no fixed function pipeline, only shaders.

on the other hand, it runs a full linux distro with an X server, this is a powerful and flexible machine.
so unless, there's x86 assembly code in FIFE, the SDL engine should compile for the pandora without modifications.
« Last Edit: November 18, 2008, 04:15:06 am by Yannick »
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Yonibear

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Re: Hi my name is Yannick
« Reply #1 on: November 18, 2008, 01:37:58 pm »

To correct you in a few things.

First the 3D API of the OpenPandora is called OpenGL ES, which is currently available in 2 version, 1.1 and 2.0.
Only OpenGL ES 2.0 has the shader-only model.

In my opinion, the Pandora is an argument against the SDL renderer. I dont see a problem in using OpenGL ES 1.1 for the renderer, since OpenGL ES is mostly a subset of desktop OpenGL.
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