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FIFE 0.4.0 has been released on 15th of January, 2017!

Author Topic: Hey'o! I am Q.  (Read 1544 times)


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Hey'o! I am Q.
« on: April 07, 2017, 05:19:00 am »

I dabble. I was working on a prototype for cryengine, but decided that in order to model every intricate thing I want, it will take decades, and plus I have been an absurd fan of Fallout(In some ways more than others, and in other ways quite critical of it.)

I have been working on a project for almost two years now, which in reality isn't very long, when you look at the scope of things.

So I have a semi finished website, a free website editor is a bit easier than making a website from scratch and I have done that three times now, but it always ends up being complex and a bit buggy, but:

SOL is the name of the project I am working on. I have some Cryengine screenshots as well, I just hated having a team of people to constantly rely on for everything. So I have been the one to glue everything together for quite some time.
My original dream was a bit too ambitious so now I have created a secondary G.ame D.esign D.ocument, and in doing so making a small prototype game, which will make the process of a larger scale venture easier and less likely to collapse under it's own weight.
That is to say, make a prototype that is smaller scale, and then take the elements from that to make the larger scale, it is just more efficient and in the short run more efficient. I approached my past project all wrong, too much thrown at something all at once, and when you model things...eventually you can have a bunch of assets, that you keep as placeholders, but then if you do everything as a placeholder than you have an ugly mess and have to re-model everything for polish and it's an annoying ugly mess. Plus I am more of an artist than a modeler and so 2D ventures is where my heart is at, like with detailed sprites, sprite-gifs, and so forth.

I will probably post more to this post, showing some pictures and screenshots and such, but I also make custom fonts, and have worked with MUGEN before, but as a sidescroller it's kinda not what I want and an isometric engine offers a lot of what a strictly 3D engine might save for first person.

I have tons of assets, music, skills, and if anyone wished to help me with my project, I implore you to ask questions.

That said. Helping FIFE inadvertently helps me if I am going to take this engine seriously. I have looked into....I want to say 25+ engines, and I like FIFE, A LOT. It's appeal is nostalgic but also efficient. It has a kind of simulated 3D feel to it.

Your's Truly:

PS: I find it impressive that there are like a dozen people, if that, who are keeping this engine afloat, I respect that.