Since Helios sent me a message asking the development status of our project, I'll let you guys know here as well where we are at the moment.
We're working now on the background stuff (the important ones) mainly in the code side of the game, adding features, fixing old ones and trying to get the basic functionality with different skills and action intact before going into making a whole bunch of new maps and areas. One of the big things to develope and sort out is the line of sight and the map design / level editing regarding that. So we'll try to fix the first prologue chapter with all functionality before jumping into making too much content - just to wake up doing them all over again after some functionalities have been designed properly.
So we're up and running, but going through a bit more time consuming and "not directly visible" phase in our development.
To show something new in the content side, here's some environment prop modelling and rendering for a test - coz you gotta have trains in a steampunk world as well.

The environment around it is just a placeholder, so nothing finished there, just to see how it fits the general style and colours of the world around it.
http://steamfolktales.com/concepts/Steamtrain01.jpg