I'm thinking about trying to use FifeRPG v0.2 to randomly generate maps (or, at least, entities ON maps). Obviously, the system was designed to have a very explicit list of entities (in entities.yaml) for ALL maps when the game is started. Obviously, if I am going to randomly generate levels, or, at least, the entities on them, that isn't desirable because only IF the user were to clear a level would I want to go generating more entities for more maps, etc. Before I get to far into this, wanted to ask around and see if anybody has ever tried this/knows if there is a preferred or designed way to implement this, preferably without completely reworking entity loading and whatnot.
Thanks,
Chris