Hi i was looking for a tile engine for a while and i just discover FIFE, that sound amazing and exactly what i needed.
I'm a developer since 5 years and on my spare time i develop a little game based on mining, crafting and trading.
I've already developed the server part and a command line client, so next step is the graphical client

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I first wanted to do it in 3D but 2D Iso seems better to me

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So i know FIFE doesn't integrate yet a network part, but that is not the prupose i need, i just want to know if:
1) Is FIFE thread Safe? (1thread -> FIFE, 1thread-> network which change map and character ...)
2) could i use FIFE as a renderer only or not?
3) is it possible to overload event in FIFE? ie: getting event with SFML and pass it to FIFE, so i can handle the event loop myself.
4) Do you have any example written in C++? not in python ( yes i only deveop in c++, that's my favorite)
I think i will get a lot of question, so i will try to ask everything at a time

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PS: sorry for the mistake i still doesn't know to write a good english, if something is not understandable, feel free to warn me

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