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FIFE 0.4.0 has been released on 15th of January, 2017!

Author Topic: Can FIFE be used to make a top-down, 2D architecture game?  (Read 2058 times)

Supreme Studios

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Can FIFE be used to make a top-down, 2D architecture game?
« on: April 18, 2013, 04:16:47 pm »

My first project in my Supreme Studios is to create a top-down, 2D architecture game. All plans are remained secret, of course, but I need to know, so I don't get too immersed in this engine and find it was for nothing. From my current experimentations, FIFE looks like one of the engines where the objects can be interacted with but not quite created in-game. Please help me.
 :-\
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helios

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Re: Can FIFE be used to make a top-down, 2D architecture game?
« Reply #1 on: April 19, 2013, 07:01:29 am »

Yea FIFE can be used to make top-down games, the shooter demo is one example.
The objects are a kind of template, you can instantiate instances of a object. The instances are the real ingame objects, so you can e.g. move or rotate a instance. You can create instances and objects on runtime.
So you have an object which defines a ship, the actions like stand, move, and other settings like blocking. Then you can create instances of the ship object. The instance use the object data but have also own values like position, speed, currently used action and so on.
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