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News:

FIFE 0.4.0 has been released on 15th of January, 2017!

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 91 
 on: January 06, 2016, 10:46:17 pm 
Started by Eric Matyas - Last post by Eric Matyas
Happy New Year!

I've begun the process of creating looping versions of my Fantasy and Sci-Fi tracks, starting with the oldest ones. The links to download the looping versions appear right under the original versions.

I hope this will be especially helpful to my game developer friends! :-) If you happen to want any of my newer tracks looped immediately, send me an email and I'll see what I can do.

For those of you who don't know, I post daily updates of new tracks here:
https://www.facebook.com/soundimage.org
https://twitter.com/EricMatyas

And playlists of my tracks are here:
https://www.youtube.com/channel/UC6m...Gy-A/playlists

This week's new releases are:

“Moonlight Flying”_Looping (on the Fantasy Page)
http://soundimage.org/fantasywonder/

“The Darkness Below”_Looping (on the Sci-Fi/Space page)
“World of Automatons”_Looping (on the Sci-Fi/Space Page)
“Once Around the Solar System” (on the Sci-Fi/Space Page)
http://soundimage.org/sci-fi/

“The 8-Bit Princess” (on the Looping Music Page)
http://soundimage.org/looping-music/

All the best,

Eric

 92 
 on: December 29, 2015, 09:44:11 am 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I hope everyone had a great holiday!  Here are some new free tracks:

“Stoned Invaders” (on the Funny/Quirky/Weird Page)
http://soundimage.org/funnyquirky/

“Enchanted Places” (on the Fantasy Page)
http://soundimage.org/fantasywonder/

“Regrouping” (on the Drama Page)
http://soundimage.org/drama/

“Tranquility at 30,000 Feet” (on the Quiet/Peaceful/Mellow Page)
http://soundimage.org/quiet-peaceful-mellow/

“Deserted Platform” (on the Urban Page)
http://soundimage.org/urban/

“Mister Snarkypants” (on the Looping Music Page)
http://soundimage.org/looping-music/

Playlists are here:
https://www.youtube.com/channel/UC6mnTEE6xP74YcZDpkKGy-A/playlists

Have a great week!

Eric
http://soundimage.org/

 93 
 on: November 22, 2015, 10:53:26 pm 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

We've hit a milestone at Soundimage: 500 tracks...woo hoo!

I just want to send out a big THANK YOU to all of you who have been so encouraging...I really appreciate it! It's great to hear my music in your games, videos and apps.

That said, I have a bunch of new free tracks ready for you:

“Bumbling Burglars” (on the Funny/Quirky/Weird Page)
http://soundimage.org/funnyquirky/

“Futureopolis” (on the Looping Music Page)
http://soundimage.org/looping-music/

“Their Sacred Place” (on the Fantasy Page)
http://soundimage.org/fantasywonder/

“Gliding” (on the Quiet/Peaceful/Mellow Page)
http://soundimage.org/quiet-peaceful-mellow/

“The Old Parolee” (on the Drama Page)
http://soundimage.org/drama/

You can listen to playlists here:
https://www.youtube.com/channel/UC6mnTEE6xP74YcZDpkKGy-A/playlists

Have a great week!

Eric
http://soundimage.org/

 94 
 on: November 15, 2015, 10:13:22 am 
Started by conan - Last post by Niektory
Yeah, the engine does have some non-obvious traps like this, unfortunately. There's definitely room for better error reporting. Don't worry about posting your woes here, that's what the forum is for. :)

 95 
 on: November 14, 2015, 10:04:10 pm 
Started by conan - Last post by conan
I figured it out!!!!!!!!!!!!!!!!!!!!!!   ;D

It turned out that I had the cellRenderer.addPathVisual() on those instances and of course when the cell renderer wouldn't find them it would go on strike.

Wow, that was lucky. I'm sorry for cluttering the forum with my nagging, but believe me that by the time I decide to ask something it means that I'm in the border of despair. Hopefully my mistakes will be useful for someone in the future.

 96 
 on: November 14, 2015, 09:36:51 pm 
Started by conan - Last post by conan
Hi,

I have quite a tricky situation. I get a segfault every time I try to delete an instance on the map, deleting it with layer.removeInstance(instance). I am pretty sure I'm doing instance.removeActionListener() and that there is nothing else depending on it. I also tracked the problem and it doesn't happen exactly when I delete the instance but next time the engine pumps(), so it happens on the C++ side.

I'm going crazy because I can't debug this C++ side. Is there any way to get more information from the engine part, some way to run a debugger or get a more verbose explanations why it segfaults?

Thank you so much!

 97 
 on: November 14, 2015, 04:14:57 pm 
Started by conan - Last post by flutschfinger
Hi Conan,

the last release 0.3.5 requires Guichan. The next release will require Fifechan. Here on linux using Guichan 0.8.2 works with Fife.
Are you aware of the SDK for windows? It includes Guichan https://github.com/fifengine/fifengine/wiki/Downloads

kili

 98 
 on: November 14, 2015, 09:16:36 am 
Started by conan - Last post by conan
Hi,

I'm trying to install FIFE on another computer running Linux. After installing all the dependencies listed on the install guide for Linux, I try building it. However, it complains saying that guichan is not installed. I thought that fifechan would replace this component. Then I try installing guichan but it seems that it's looking for version 0.8.1 and the latest is 0.8.2. Whatsmore, I try building 0.8.1 and get some errors. I think it's really deprecated.

Is there a way to avoid installing guichan altogether? Also, I would like to know how FIFE runs in Windows.

Thanks!

 99 
 on: November 11, 2015, 08:27:26 pm 
Started by conan - Last post by Niektory
I don't think there's another way. You should be careful in general with calling engine functions in onInstanceActionFinished(), safer to do it in pump().

 100 
 on: November 11, 2015, 07:16:37 pm 
Started by conan - Last post by conan
Hi,

Is there a way to delete an instance from within onInstanceActionFinished() or anywhere that is called from it? The engine crashes if I try to do this because after the call it checks for "instance" (the parameter that was passed) and can't find it anymore.

Right now I'm putting the instance in a vector and I check the vector every pump() and free it. I don't think this is a very elegant way. Is there any other way?

Thanks!

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