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News:

FIFE 0.4.0 has been released on 15th of January, 2017!

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 1 
 on: July 18, 2017, 01:00:53 pm 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I've been super busy with film projects, but I did manage to create a few new free tracks for everyone. They are on my Action 2 page:

"Captain Bad Ass" (looping)
"Captain Bad Ass 2" (looping)
"Captain Bad Ass 3" (looping)
http://soundimage.org/action-2/

These might be fun in some kind of gritty action game or story. Mix and match them. Edit as needed. Be a bad ass!  ;-)

Have a great week!

 2 
 on: July 18, 2017, 11:40:13 am 
Started by RainMaker - Last post by helios
Hi RainMaker,
you do need MSVC 2015.
The C++ tutorial is a good start point if you don't want to use Python. Maybe the path inside the build.bat must be adapted?

 3 
 on: July 16, 2017, 01:54:23 pm 
Started by RainMaker - Last post by RainMaker
No dice?

 4 
 on: July 16, 2017, 02:04:29 am 
Started by RainMaker - Last post by RainMaker
As you can see here.

http://docs.fifengine.net/user-manual/en/

Chapter 2, there is nothing there....

Is it a dead project now or?

 5 
 on: July 16, 2017, 01:36:14 am 
Started by RainMaker - Last post by RainMaker
Okay so I downloaded the installer and installed for Windows...

I can open the MapEditor python file and I checked around inside it, haven't quite figured out how to use it yet.

Um, so how do I use FIFE? I tried going through the Git and Wiki there and maybe it's because I've had a few drinks but I'm pretty confused. I've used CMake before building Libraries for a parser for TILED used with SFML and got it to work eventually, I don't have much experience with Cmake though.

So I guess my question is. Does FIFE have a GUI like other editors like Unreal etc? Or is it purely code based? If so, how do I get it up and running with Visual Studio, (also which version of Visual Studio do I need)?

And where do I find example code, if there is any for setting up a map and placing a character inside to move around.

Once I figure all this out everything else should come pretty quickly I think.

edit** I tried the C++ tutorial found here

https://github.com/fifengine/cpp-tutorials

Buuut, when I double click Build.bat it just says

The device is not ready.
The device is not ready.
The device is not ready.
Press any key to continue...

And hit any key and it shuts down. Not really sure, I assume it has done nothing as I don't see any new files have been generated.

 6 
 on: July 16, 2017, 01:13:24 am 
Started by RainMaker - Last post by RainMaker
Hello!

I've been a gamer all my life, from the old DOS games to the present, and had been a game making hobbyist, playing around with different engines and learning about code and computer science here and there. Mainly I'm an artist.

So about 2 or 3 years ago I found this Fife, didn't really know what was going on. So took some tutorials on Java game making. Then ended up heavily learning C++. I spent the last 6 months or so making quick little prototypes in SFML, a side scroller, an isometric city builder, a top down proto with projectiles, collision, damage and health etc.. Was using TILED as well to make my maps but finally ran into something I lack the knowledge for, which is being able to parse the JSON files to work with SFML... I'm running out of time and money, soooooo FIFE it is! A custom game Engine is a huge undertaking, and I don't know what I was thinking, silly me for thinking I could make one myself, even with SFML as my base.

Anyway I think I'm pretty comfortable with C++ going forward now for gameplay coding, and I've come full circle back to Fife! I will definitely be using it for my Trilogy.

I will go to the Game Creators Corner to post my questions. It's good to meet you all (just saying it ahead of time :D)

 7 
 on: July 10, 2017, 04:59:01 pm 
Started by Eric Matyas - Last post by Eric Matyas
Here are this week's new free tracks:

On the Events/Travel 2 page, we have: 
"Skyward Bound"
http://soundimage.org/events-travel-2/

Two new tracks on the Sci-Fi 5 page:
"70's Moon Base" (looping)
"Robo Zombies" (looping)
http://soundimage.org/sci-fi-5/

And on the Chiptunes page:
"Arcade Puzzler" (Looping)
"Arcade Puzzler_v001" (Looping)
http://soundimage.org/chiptunes/


Have a good week!

 8 
 on: July 05, 2017, 08:50:19 am 
Started by Eric Matyas - Last post by Eric Matyas
Greetings!

I've uploaded about 100 new fabric texture images on my TXR - FABRIC page. They are all seamless, 2048X2048 and ready for tiling.

New fabric types include Leather, Rayon, Metal Linens, Dyed Acrylics and various weaves.

They might be useful for clothes for characters, furniture coverings, carpets, or anything else you can think of.

You'll find them here:

http://soundimage.org/txr-fabric/

I hope some of them are useful!   :-)

 9 
 on: July 02, 2017, 07:07:31 pm 
Started by Eric Matyas - Last post by Eric Matyas
More new free tracks for everyone:

On the Action 2 page, we have: 
"Guitar Mayhem 7" (Looping)
http://soundimage.org/action-2/

Another one for drone videos on the Events/Travel 2 Page:
"Flying Over Lost Worlds"
http://soundimage.org/events-travel-2/

On the Funny 3 page, we have:
"The Sewer Rat Puzzle Game" (Looping)
http://soundimage.org/funny-3/

On the Dark/Ominous Page, we have:
"The Rise of the Mech Beings" (Looping)
http://soundimage.org/dark-ominous/

And on the Sci-Fi 5 Page,
"Fourth Sector"
http://soundimage.org/sci-fi-5/


Have a good week!

 10 
 on: June 28, 2017, 01:36:05 pm 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

Here are this week's new free tracks:

On the Action 2 page, we have: 
"Wild West Coast Racing" (Looping)
"Mech Street Fighters" (Looping)
http://soundimage.org/action-2/

On the Chiptunes page, we have:
"Bonkers for Arcades" (Looping)
http://soundimage.org/chiptunes/

For my drone pilot friends, on the Events/Travel 2 Page:
"Night Flight"
http://soundimage.org/events-travel-2/

And on the Funny 3 page, we have:
"Gum Ball Factory" (Looping)
http://soundimage.org/funny-3/


I hope some of them are useful!

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