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News:

FIFE 0.3.4 has been released on 28th of February, 2013!

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 1 
 on: Today at 07:01:13 pm 
Started by Wuzz - Last post by Wuzz
Hello,friends call me Wuzz,i'm comming from Serbia,lets get to biz.
I'm learning python for month,maybe more,as desire i started learning it because of creating a game.
Game should be a turn-based strategy with no more fps then 20(like heroes 3 of might and magic) sora..i'm a big fan of might and magic series...
so my question is:is it possible to make game like homm on FIFE..
i got one more problem,i downloaded fife,and i'm getting same error over and over,its says "Cant find Python in PC or something like that(at instalation))....please help me,thanks in advance.
-Wuzz

 2 
 on: May 17, 2013, 11:53:27 pm 
Started by Angryfly - Last post by Angryfly
Trying out alien buildings for more variations.
Went for dark alien scheme for darker scenes.
 
Please check out and rate the video link below.

View in 360 degree: http://www.youtube.com/watch?v=Xe00cO1luEU

About me:
3D Artist for game design and development.

Appreciate for all the feedback.

 3 
 on: April 29, 2013, 09:50:56 am 
Started by Niektory - Last post by prock
We should probably add this to the fifechan issue tracker.  Ideally we should be able to compile fifechan with cmake on windows.

 4 
 on: April 25, 2013, 07:54:53 pm 
Started by Angryfly - Last post by Angryfly
Second attempt on Sci-Fi buildings for game design.
This time it includes two textures. One with team colors, and second is original in same style as my other buildings pack.
 
Please check out and rate the video link below.

View in 360 degree: http://www.youtube.com/watch?v=uXS_BhGvIhU

About me:
3D Artist for game design and development.

Appreciate for all the feedback.

 5 
 on: April 22, 2013, 04:41:30 pm 
Started by TurtleyWurtley - Last post by TurtleyWurtley
Ah, thank you both. Actually, my laptop stopped working this morning so it's not even a problem now. However that information will definitely be useful in the future. Right now I am using my Windows PC and the map editor seems to be working fine.

And I will definitely check out the python tutorial before doing anything else.

 6 
 on: April 22, 2013, 01:56:09 pm 
Started by TurtleyWurtley - Last post by kili
The demos aren't included in the python-fife package http://packages.ubuntu.com/raring/amd64/python-fife/filelist you need to download them by yourself, so you have to checkout the python tutorials, as Chris suggested.

 7 
 on: April 22, 2013, 06:16:01 am 
Started by TurtleyWurtley - Last post by ChrisOelmueller
Heya TurtleyWurtley!

FIFE is a library to build games on top of, so the only "programs" in that sense you will find are demos shipped with FIFE and tools such as the editor. If you installed `python-fife`, that means you have the python bindings available now. So for instance you could, in any python environment, type `import fife` and use FIFE there.

I'm not sure about the exact layout of the debianoid packages currently, but for more hints about all of this, maybe try to locate `rio de hola` (one of the demos) or check out the python tutorials at https://github.com/fifengine/python-tutorials.

 8 
 on: April 21, 2013, 08:57:48 pm 
Started by TurtleyWurtley - Last post by TurtleyWurtley
I feel stupid for asking this... but how do I actually use FIFE? I installed the actual program using "sudo apt-get install python-fife", and looked on the wiki and installed all the developer tools. But when I search for programs, there is no FIFE. Is that not how the program works? I'm really lost and could really use some help with this.

EDIT: I am sorry I selected the wrong forum by accident. Can this be moved to help and troubleshooting? Once again, sorry.

 9 
 on: April 19, 2013, 07:05:14 am 
Started by Supreme Studios - Last post by helios
As I said, without more informations I can't help.
Which FIFE Version you are using? Which OS? Which python? Are there any error messages? If not try to start the stuff from the command line or enable logging in the settings.

 10 
 on: April 19, 2013, 07:01:29 am 
Started by Supreme Studios - Last post by helios
Yea FIFE can be used to make top-down games, the shooter demo is one example.
The objects are a kind of template, you can instantiate instances of a object. The instances are the real ingame objects, so you can e.g. move or rotate a instance. You can create instances and objects on runtime.
So you have an object which defines a ship, the actions like stand, move, and other settings like blocking. Then you can create instances of the ship object. The instance use the object data but have also own values like position, speed, currently used action and so on.

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