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FIFE 0.4.0 has been released on 15th of January, 2017!

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Messages - mvBarracuda

Pages: 1 [2] 3 4 ... 25
16
Help and troubleshooting / Re: City builder engines
« on: February 05, 2011, 03:28:59 am »
Then FIFE is not the right tool for you. Try to use GameMaker or RPGMaker ;)
I fully agree with that. Please check out GameMaker:
http://www.yoyogames.com/make

17
Game creators corner / Re: Create game easiest with engines
« on: February 05, 2011, 03:28:32 am »
Then FIFE is not the right tool for you. Try to use GameMaker or RPGMaker ;)
I fully agree with that. Please check out GameMaker:
http://www.yoyogames.com/make

18
Game creators corner / Re: Outils de creation
« on: February 05, 2011, 03:28:16 am »
Then FIFE is not the right tool for you. Try to use GameMaker or RPGMaker ;)
I fully agree with that. Please check out GameMaker:
http://www.yoyogames.com/make

19
Help and troubleshooting / Re: City builder engines
« on: February 02, 2011, 10:08:54 am »
Some questions from the top of my head that might help to get a better idea what would you like to do. Feel free to answer them in French, but please answer them. There is no way we can help you without having a good idea how experienced you are:
1. Do you have any prior programming experience?
2. What kind of programming languages are you familiar with?
3. Do you have prior experience with specific libraries (DirectX, OpenGL, SDL, etc.)?
4. Do you want to develop a cross platform game or does it just need to run on a certain platform (Windows, Linux, Mac)?
5. What kind of strategy game do you have in mind?
6. How old are you?
7. In case you actually really struggle with English, have you considered to post at some French-speaking game development forum? I'm pretty sure that there is some French equalivalent of gamedev.net. You might get better advice in your native language at such a place.

20
General discussion / FIFE docs currently down
« on: January 28, 2011, 12:13:37 am »
The FIFE docs that are kindly hosted by boxbox.org are currently down.

Quote from their website:
Quote
2011-01-26, Maintenance

Some of you might have noticed, that the server became a little unstable in the past days. This is why the administrators decided to reinstall the system. Currently most services are offline. Please be patient. We will keep you up-to-date.

As soon as the logs are online again, I'll let you know.

21
Game creators corner / Re: Outils de creation
« on: December 29, 2010, 01:01:48 pm »
It would help if you would ask a bit more specific questions. Furthermore it would also help if you could at least _try_ to write in English. There are perfectly fine online translators available, so it strikes me as unkind to repeatedly post in a different language on an English-speaking forum.

I'm not going to reply to another post in French; so this is my personal last advice to any non English reply on these forums. The other developers might continue to reply to threads in French, but I surely won't.

Some questions from the top of my head that might help to get a better idea what would you like to do:
1. Do you have any prior programming experience?
2. What kind of programming languages are you familiar with?
3. Do you have prior experience with specific libraries (DirectX, OpenGL, SDL, etc.)?
4. Do you want to develope a cross platform game or does it just need to run on a certain platform (Windows, Linux, Mac)?
5. What kind of strategy game do you have in mind?
6. In case you actually really struggle with English, have you considered to post at some French-speaking game development forum? I'm pretty sure that there is some French equalivalent of gamedev.net. You might get better advice in your native language at such a place.

22
Game creators corner / Re: How may I start the great adventure ?
« on: December 28, 2010, 10:21:40 am »
You might receive some better pointers right away at the IRC channel of the project: http://irc.fifengine.net

23
Introduce yourself / Re: City builder
« on: December 26, 2010, 11:41:46 am »
Nope, you won't be able to create a city builder game with FIFE if you have just minimal programming knowledge. You either have to wrap your head around Python or C++ to create a game with FIFE. Python is surely easier for beginners, so I would propose to look into this option. In case you don't want to learn a full featured programming language, I propose to rather do some research on easier to use game creation tools. They are better suited for beginners.

24
General discussion / Re: FIFE Windows Seven
« on: December 24, 2010, 12:02:28 pm »
The FIFE 0.3.2r2 installer works fine on Windows 7:
http://sourceforge.net/projects/fife/files/active/packages/FIFE-0.3.2r2_installer_win32.exe/download

Make sure you install the 32bit version of (Active)Python 2.7, even if you're running a 64bit version of Win7. FIFE isn't compatible with 64bit Python distros on Windows yet.

Here are the install instructions you need to follow:
http://wiki.fifengine.net/Windows_install_guide

25
Introduce yourself / Re: Civilization
« on: December 04, 2010, 12:08:13 pm »
Here's what the online translator spits out:
Quote
Re-bonjour and re-grieved for my poor English. I speak only French...
Here on top of that that City-Builder, I intended to create games of strategie in the turn by tower type Civilization. Is it easy to create one from FIFE?
Thank you in advance for your answers and still grieved...
Heya LordBadrang,

I'm answering in English as my French is terrible (had it for 3 years in high school but couldn't order a pizza in French today).

If we talk about Sid Meier's Civilization, yes: FIFE would be suited for developing such a game. Actually one developer (drakekin) works on such a game right at this point, though it's mostly inspired by Alpha Centauri (basically Civilization in space). He usually hangs out in the #fife IRC channel (can be found at irc.freenode.net).

This said, in my personal opinion there are two main skills involved in creating a FIFE-based game right now. Experience with Python (if you don't want to write a pure C++ based client) and speaking English. It's not meant in an offensive way, but as the engine still has a long way to a 1.0 release, developers who use FIFE might need to regularly ask for help if something is not clear. We don't have any French dev on the team right now, so you might have a hard time receiving proper help if some more complicated questions come up. The language barrier simply makes it very complicated, at least to me.

No easy solution for that though :-(

26
General discussion / Re: Trac anti spam addon: lessons learned from PARPG
« on: December 01, 2010, 09:38:03 am »
Fair enough, the changes have been implemented.

Let me know if you get any false positives when filing tickets.

27
General discussion / Trac anti spam addon: lessons learned from PARPG
« on: December 01, 2010, 05:55:41 am »
We at PARPG have been recently fighting spam at Trac but finally seem to have found a solution that actually blocks the spam but let's valid tickets through.

We installed an anti spam plugin for Trac at codesion.com, added keys for the typepad anti spam API and set the rejection handler to CAPTCHA, using google's reCAPTCHA API. So far, all valid tickets went through just fine while all spam got blocked. What's great about it is that even valid tickets that look suspicious, for whatever reason there may be, can get through. The submitter just has to solve a captcha in this case.

I know that you're currently not facing any spam issues at your Trac, but AFAICT the current system also blocks a bunch of valid tickets, which can be quite frustrating. So if you like, I can set up things for you, get you a typepad key and set up recaptcha.

28
Game creators corner / Re: Compiled RPG demo and AI?
« on: November 29, 2010, 02:09:52 am »
Precompiled as in running without having a Python distro installed? Nope, that's not the case though it wouldn't be that hard to create something like that with py2exe.

However the win32 installer is quite easy to use:
http://wiki.fifengine.net/Download_section#FIFEngine_downloads

Simply install ActivePython 2.7 and download the FIFE 0.3.2 win32 installer after that:
http://downloads.activestate.com/ActivePython/releases/2.7.0.2/ActivePython-2.7.0.2-win32-x86.msi

Concerning AI support: right now the only AI-related code is the pathfinder AFAIK. FIFE was created with flexibility in mind, so it's hard to imagine how generic AI support should look like beyond pathfinding purposes. We're open to all kind of suggestions, so if you propose an AI feature that would be valuable for different kind of games, I'm sure the devs will consider adding it to FIFE.

29
General discussion / FIFE wiki upgrade
« on: November 16, 2010, 07:24:10 am »
Just upgrading the wiki software again to be up to date, especially security-wise. I'll give you a pointer once the update is complete.

Do NOT edit the wiki while it's upgraded as all edits that are performed during the upgrade will be lost!

EDIT: The wiki has been upgraded. Let me know if you experience any odd problems, especially with our wiki skin.

30
General discussion / Re: few questions about FIFE
« on: October 13, 2010, 11:40:29 am »
The graphics quality is almost entirely up to the quality of the visual assets that you're using. FIFE doesn't limit you in this sense. The rio graphics are rather low quality but they were available for free and as we were and still currently are short of any artists who could produce high quality assets for FIFE demos, we decided to use Reiner's tilesets graphics for Rio de hola to have some test content at all.

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