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News:

FIFE 0.4.0 has been released on 15th of January, 2017!

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Messages - skeud

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Introduce yourself / Re: Hi from france
« on: January 08, 2014, 07:27:45 am »
Thanks i just look this tutorial and i'm pretty sure that FIFE is what i wanted to do for my game, so i will use it, it doesn't seem too complex to understand, i will keep you up about my progress on my game.

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Introduce yourself / Hi from france
« on: January 07, 2014, 10:51:09 am »
Hi i was looking for a tile engine for a while and i just discover FIFE, that sound amazing and exactly what i needed.
I'm a developer since 5 years and on my spare time i develop a little game based on mining, crafting and trading.

I've already developed the server part and a command line client, so next step is the graphical client :).

I first wanted to do it in 3D but 2D Iso seems better to me :).
So i know FIFE doesn't integrate yet a network part, but that is not the prupose i need, i just want to know if:
1) Is FIFE thread Safe? (1thread -> FIFE, 1thread-> network which change map and character ...)
2) could i use FIFE as a renderer only or not?
3) is it possible to overload event in FIFE? ie: getting event with SFML and pass it to FIFE, so i can handle the event loop myself.
4) Do you have any example written in C++? not in python ( yes i only deveop in c++, that's my favorite)

I think i will get a lot of question, so i will try to ask everything at a time ;).

PS: sorry for the mistake i still doesn't know to write a good english, if something is not understandable, feel free to warn me ;).

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