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News:

FIFE 0.4.0 has been released on 15th of January, 2017!

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Topics - Qoroq

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General discussion / Borrowing From Engines.
« on: April 07, 2017, 05:45:52 am »
Yes, blasphemy, but would some things be easier to borrow work from other isometric based game engines? Like Genie, Infinity, or the Orpheus Engine? Orpheus is technically updated version of the Original Fallout game.

Even something as simple as asset lifting, would it make things easier?

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Introduce yourself / Hey'o! I am Q.
« on: April 07, 2017, 05:19:00 am »
I dabble. I was working on a prototype for cryengine, but decided that in order to model every intricate thing I want, it will take decades, and plus I have been an absurd fan of Fallout(In some ways more than others, and in other ways quite critical of it.)

I have been working on a project for almost two years now, which in reality isn't very long, when you look at the scope of things.

So I have a semi finished website, a free website editor is a bit easier than making a website from scratch and I have done that three times now, but it always ends up being complex and a bit buggy, but: http://50105t.wixsite.com/project-sol

SOL is the name of the project I am working on. I have some Cryengine screenshots as well, I just hated having a team of people to constantly rely on for everything. So I have been the one to glue everything together for quite some time.
My original dream was a bit too ambitious so now I have created a secondary G.ame D.esign D.ocument, and in doing so making a small prototype game, which will make the process of a larger scale venture easier and less likely to collapse under it's own weight.
That is to say, make a prototype that is smaller scale, and then take the elements from that to make the larger scale, it is just more efficient and in the short run more efficient. I approached my past project all wrong, too much thrown at something all at once, and when you model things...eventually you can have a bunch of assets, that you keep as placeholders, but then if you do everything as a placeholder than you have an ugly mess and have to re-model everything for polish and it's an annoying ugly mess. Plus I am more of an artist than a modeler and so 2D ventures is where my heart is at, like with detailed sprites, sprite-gifs, and so forth.

I will probably post more to this post, showing some pictures and screenshots and such, but I also make custom fonts, and have worked with MUGEN before, but as a sidescroller it's kinda not what I want and an isometric engine offers a lot of what a strictly 3D engine might save for first person.

I have tons of assets, music, skills, and if anyone wished to help me with my project, I implore you to ask questions.

That said. Helping FIFE inadvertently helps me if I am going to take this engine seriously. I have looked into....I want to say 25+ engines, and I like FIFE, A LOT. It's appeal is nostalgic but also efficient. It has a kind of simulated 3D feel to it.

Your's Truly:
-Q'own

PS: I find it impressive that there are like a dozen people, if that, who are keeping this engine afloat, I respect that.
qolajo@gmail.com

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