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FIFE 0.4.0 has been released on 15th of January, 2017!

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Topics - Bureaucromancer

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Game creators corner / Map Size Potential
« on: March 02, 2009, 08:55:49 pm »
I haven't really looked at the technical side of the engine yet, but right now its looking pretty close to what I need for something I have in mind; before I get started could anyone answer me a couple questions?

First, and this is the biggie, what kind of map size could the engine likely handle?  I'm guessing theres no hard limit, but how would it likely hold up to very large numbers of tiles at the moment?

I've also got some questions about sprite handling, but thinking about it now probably better just to figure it out (basically just is there anything that would make high res sprites majorly problematic, and how much hacking would be needed to get sprites to change with zoom level)...

Anyway, really only the map size is critical for me, and any help would be appreciated.

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