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FIFE 0.4.0 has been released on 15th of January, 2017!

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Messages - JB85

Pages: [1]
1
General discussion / Re: few questions about FIFE
« on: October 21, 2010, 07:40:46 am »
Ok thats good. Thanks guys for getting back with me on the matter, good to know my thoughts are on the correct path! I have been working with the demo material and some other code from games similiar to what I am trying to do, playing around with it all and adding some of my own code trying to get a good grasp on this programming! I dont plan on releasing anything containing other peoples work so no worries there, just using opensource projects to learn with. The advanced programming is really getting tough  :-[

2
General discussion / Re: few questions about FIFE
« on: October 14, 2010, 08:18:15 am »
I was under the impression that using blender I could create a 3d model of lets say a soldier.. then using the animation inside blender that I create for the unit I could pause at certain times, then "render" out 2d images with whatever camera angle and settings I will be using and I could then use them in game like a chain of images for the soldier walking as .png files and have the object.xml to match. Im completely new to this game creation. I have experience with graphics allready so no trouble figuring any of that out. Im starting school in January for an associates in computer game design/programming, including a python class. I have been having some issues advancing with python here recently, mainly because its advanced stuff and I lack examples of what I want to do. I have been eye eating anything additional as far as learning python as much as possible and am getting better daily so there are hopes for me there still! lol. I do plan on creating a "simple" strategy game using FIFE. Intro/main menu/main menu/mainGameScreen/provinceScreen.... eg. 3 provinces total to conquer from selecting them from main game screen, player and AI can produce only two units, 1 soldier and 1 tank from building inside the province screen. player and ai can attack from dropships to each others provinces and also the neutral in the center for conquer. I do realize that even  simple game like this requires a descent amount of programming and knowledge..

3
General discussion / Re: few questions about FIFE
« on: October 13, 2010, 07:43:14 am »
that worked nicely, thanks! I think FIFE might work for my needs tho I am still in the design phase and learning how to write the code that I want for certain things. This will be my first game outside of PyGame and it has me excited, even if its a small game but hey its a start! Almost forgot I had a question :P is FIFE capable of running higher graphics than what is included with the rio demo? I did see a "fife prototype" on another page.. curious here?

4
General discussion / Re: few questions about FIFE
« on: October 08, 2010, 03:17:29 pm »
Hmm, I can't find the new source code you were speaking of Prock. Where can I find the newest source code that I can compile myself? Is it on this page?
http://wiki.fifengine.net/Download_section
All the downloads are 0.3.1 or 0.3.0 versions.

5
General discussion / Re: few questions about FIFE
« on: October 08, 2010, 07:34:03 am »
Thanks prock! To my knowledge I thought 0.3.1 was the latest version, I downloaded the win32 installion version. I will download the newest source and compile it soon, hopefully that will fix my issue. Thanks for letting me know about the bug, I will try that "jerry rig" of a bug fix as well! =)

6
General discussion / Re: few questions about FIFE
« on: October 07, 2010, 11:12:03 pm »
0.3.1             I also have python 2.6 and 3.1

7
General discussion / Re: few questions about FIFE
« on: October 07, 2010, 06:47:17 pm »
Ok so I tried some things out but not with success for some reason. I created a new map in the editor, setting up all of the properties (I opened the shrine.xml map and used the settings for the camera and map just like the demo has.) I import a object(ground tile) from the demo "ground" folder and then use the create instances pencil. The objects do know show in the editor, squares still stay black. I can select the cell and the object editor is showing that the object I placed is there. Am I doing something wrong?  The settings I am using below when creating a new map

camera ref_cell_width=64 | tilt=  -42.0 | ref_cell_height=48 | rotation=45.0
 tilt=  -42.0 | viewport=10,10,400,250

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General discussion / Re: few questions about FIFE
« on: October 07, 2010, 09:01:40 am »
a few questions to start with about FIFE. How do I start a map to work with? Must I first create and define an .xml file with an editor and then open it via FIFE? Also I was reading FIFE is compatible with Python language, so that would mean my game code is useable and compatible with FIFE?

thanks!

9
General discussion / few questions about FIFE
« on: October 07, 2010, 08:58:55 am »
I am continuing a thread that originally started in the introduction sections, thanks again vtchill.

Hi, everyone. Beginning programmer and enthusiast here. Fife seems like an interesting tool and I am still trying to learn the program and learn writing games. I am writing in the Python language,  I also have some graphics work experience. I was hoping someone could give me a little common knowledge which I seem to be having some trouble figuring out on my own or perhaps I missed a tutorial somewhere?! Question is, can I use FIFE like a map editor when creating maps, import a tile and place whichever ones I want around on the map. Or are the maps created from a program language and then imported into FIFE just to view it? Please help me better understand this concept, I would like to become involved within this community if this program is what I am needing.

Thanks!

 
 
 Report to moderator    68.142.22.130 
 
 
 
vtchill
Developer
Full Member

Posts: 130


    Re: hello world
« Reply #1 on: Today at 02:12:42 PM »   

--------------------------------------------------------------------------------

Hello and welcome to FIFE!

I will try and answer your questions.

FIFE is a game engine which just means that it provides a framework of common functionality for creating games. FIFE also comes with a set of tools to make game creation easier including a map editor. The map editor is a graphical front end user interface that allows you to interface with the underlying engine code to do things such as importing art assets and placing then on a canvas in a point and click fashion.

While the tools included with FIFE attempt to make things easier you will still need a good amount of programming knowledge to create a full game.
 
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JB85
Newbie

Posts: 2


     Re: hello world
« Reply #2 on: Today at 02:57:22 PM »     

--------------------------------------------------------------------------------

thanks vtchill for your quick response and help. I will move this discussion and further questions over to the general discussion page. To add a little more to this topic and to reply to your post.. I have used Pygame to create a few basic games with graphics, user input, objects and so on.. This is my attempt to take things to the next level and learn as much as possible. FIFE seemed interested for me to do so.
 
 

10
Introduce yourself / Re: hello world
« on: October 07, 2010, 08:57:22 am »
thanks vtchill for your quick response and help. I will move this discussion and further questions over to the general discussion page. To add a little more to this topic and to reply to your post.. I have used Pygame to create a few basic games with graphics, user input, objects and so on.. This is my attempt to take things to the next level and learn as much as possible. FIFE seemed interested for me to do so.

11
Introduce yourself / hello world
« on: October 07, 2010, 07:44:19 am »
Hi, everyone. Beginning programmer and enthusiast here. Fife seems like an interesting tool and I am still trying to learn the program and learn writing games. I am writing in the Python language,  I also have some graphics work experience. I was hoping someone could give me a little common knowledge which I seem to be having some trouble figuring out on my own or perhaps I missed a tutorial somewhere?! Question is, can I use FIFE like a map editor when creating maps, import a tile and place whichever ones I want around on the map. Or are the maps created from a program language and then imported into FIFE just to view it? Please help me better understand this concept, I would like to become involved within this community if this program is what I am needing.

Thanks!

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