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FIFE 0.4.0 has been released on 15th of January, 2017!

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Messages - Bureaucromancer

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Game creators corner / Re: Map Size Potential
« on: March 07, 2009, 11:25:12 am »
Thanks for the replies, and sorry to drop the ball on getting back to you.  I'll take a look at the engine sometime, but it does sound like its not what I need right now, shame, but there are other possibilities.  Basically I'm working up the backend for a strategy/citybuilder kind of thing but a national rather than municipal scale; sadly there really aren't many engine that seem to be candidates for displaying this (and even fewer non commerical ones).

Actually, I've been considering dropping it altogether and just throwing together some kind of ASCII display since I'm much more interested in the sim than the graphics and don't have much help...

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Game creators corner / Map Size Potential
« on: March 02, 2009, 08:55:49 pm »
I haven't really looked at the technical side of the engine yet, but right now its looking pretty close to what I need for something I have in mind; before I get started could anyone answer me a couple questions?

First, and this is the biggie, what kind of map size could the engine likely handle?  I'm guessing theres no hard limit, but how would it likely hold up to very large numbers of tiles at the moment?

I've also got some questions about sprite handling, but thinking about it now probably better just to figure it out (basically just is there anything that would make high res sprites majorly problematic, and how much hacking would be needed to get sprites to change with zoom level)...

Anyway, really only the map size is critical for me, and any help would be appreciated.

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